In a blog post, Sharkmob detailed some of the changes those playing with controllers can expect… If you’d like to more specific, nitty-gritty details about changes the next Vampire: The Masquerade - Bloodhunt update will bring, you can check out Sharkmob’s full blog post, right here. Firstly, our current response curves are set up to allow for small movements as well as quick turns. Great!? Well in theory yes, but in practice we failed you. The movement of the stick can feel unwieldy and rather uncontrollable where moving your thumb a small bit can move the camera A LOT. It’s too far from a 1-1 with how much you move your thumb. The curve is unpredictable, and on top of that acceleration kicks in to make the player feel that extra lack of control. The thought behind it was smart, allow for small movements when aiming, and larger movements when traversing, but it strayed a bit far from what feels normal. These biiiiig movements in the response curves counteract our aim assist and makes the aim slowdown not really work. The quickest and biggest changes we could safely push are a part of this patch. We have tweaked the current system, replaced our dynamic response curve with a more traditional exponential curve, set the acceleration to a fixed speed and adjusted the AA to fit what we have. We feel like this is a great step in the right direction, but we’re only at the beginning of the road. Stay tuned for a follow-up article where we deep-dive into reworking the controller look, aim, scope turn rate, aim assist and settings so that you can customize your game experience. Vampire: The Masquerade – Bloodhunt is available now on PC and PS5. The game’s next update, which will include improvements for those playing with a controller, will arrive sometime in June.

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