As mentioned in our review, the game supports NVIDIA DLSS on top of ray traced reflections and shadows. According to NVIDIA, DLSS enables a 2X performance boost in Ghostwire: Tokyo.
Game Ready driver 512.15 also optimize Shadow Warrior 3 (already out) and Tiny Tina’s Wonderlands. Shadow Warrior 3 supports NVIDIA DLSS, delivering up to 68% improved frame rate when playing at 4K resolution in Performance mode, and NVIDIA Reflex, which can improve system latency by up to 56%. Game Ready driver 512.15 supports three new DLAA titles, too: Chorus, No Man’s Sky, and Jurassic World Evolution 2. As a reminder, DLAA debuted in The Elder Scrolls Online as an AI-based quality antialiasing solution.
The release notes for Game Ready driver 512.15 reveal a wealth of fixed issues, too. NVIDIA also revealed that NVIDIA DLSS is now available in the open world adventure game Paradise Killer, where it can deliver up to 60% performance increase at 4K in Performance mode, a helpful hand if you plan to keep ray traced reflections enabled.
Last but not least, the upcoming asymmetrical 4v1 multiplayer game Evil Dead: The Game will also support NVIDIA DLSS when it launches on May 13th.