The game’s first post-launch patch packs numerous fixes for issues and crashes that have been reported by the community. In addition, this update includes various performance improvements in addition to several cosmetic improvements. You’ll find the official release notes down below, as released by Guerrilla: As also mentioned by the developer, the team is currently actively working to resolve several reported issues. We’ve listed these here as well: Main Quests
Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression. Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic. Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save. Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.
Side Quests and Errands
Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky. Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest. Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
World activities
Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances. Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash. A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.
Gameplay fixes
The Second Chance skill should now work correctly. Fixed an issue where the camera had an unintended position when using certain weapon techniques.
General fixes
Image oversharpening in HDR mode has been corrected. Fixed an issue where some settlements would stream in, then stream out in certain circumstances. Fixed an issue where the HUD would flicker when the player performs a loot action. Fixed an issue where rapidly opening and closing the map could cause graphical anomalies. Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed. Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect. Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry. Fixed an issue where roads and icons on the map would sometimes appear with a delay. Fixed several streaming issues and unintended loading screens. NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now. Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
Crash fixes
Fixed several crashes.
Other
Various performance improvements. Various other minor fixes and cosmetic improvements.
The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening, and screen saturation when moving the camera. Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits. Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode. Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.
Horizon Forbidden West is available globally now for PS5 and PS4. Be sure to read our review of the game in case you’re still in doubt on whether you should pick up this amazing sequel.