This morning, Fable Senior Producer Amie Loake wrote a couple of tweets seemingly in direct response to the aforementioned rumors. She posited that adjusting the scope of a game is a normal and healthy part of game development. Nothing to worry about, but it may be further away than you think. While all of this makes sense, the reply will likely be interpreted by many as implying that there is indeed some truth to the rumors of Playground reducing the scope of Fable. Its intention is to make sure the team are focused under one clear vision and can get it made in the time they have without killing themselves. Games that haven’t been scoped correctly often have delays and crunch, both we should be aiming to avoid whenever possible. The Leamington-based developer does still have many open job postings, so they might also be looking into hiring some specific expertise that the project has been lacking. After all, we recently heard a similar story from a former Playground developer who bemoaned the slow progress on Fable. This new installment in the fantasy RPG franchise was originally announced in July 2020, though we first heard that Playground had been tasked with developing a new Fable all the way back in early 2018.